![]() Apex Legends has been decently received, but it’s hard to say if its F2P structure will bring in the revenue EA expects, and Anthem, while fun to play, will probably be another rocky launch for developer BioWare. The future of the industry is strong, and so is the future of Electronic Arts.”ĮA is looking toward the stealth-released free-to-play Apex Legends and the upcoming Anthem to shore up Q4 2019, but neither is a sure bet. And we will continue to make refinements in each of these dimensions as we focus sharply on execution across the company. ![]() We've made creative changes including the formation of a creative council to strengthen our creative decision making. We've made operational changes to better position ourselves to effective drive live services and serve our play communities. Over the last six months, we've made organizational changes to shape our teams against our priorities for the future. While we are disappointed with the results, we understand where our challenges are, and we are deeply focused on applying the strength of our company to address them going forward. Against the backdrop of a very competitive quarter, the combination of those factors led to our underperformance. “We made some calculated decisions that did not work as planned in Q3, and we did not execute well in other areas of our business. Will Apex put EA back on Top in Q4?ĭuring their Q2 earnings call EA was all about the big-picture optimism, talking about the potential of cloud computing and their “Project Atlas” cloud-based development program, but during this quarter’s call CEO Andrew Wilson struck a more apologetic, cautious tone… EA blames their mobile woes on the delay of an unnamed game (likely Star Wars: Rise To Power) and the slow uptake of Command & Conquer: Rivals. Good old reliable FIFA Ultimate team was up 6 percent, but that was offset by a drop off in Battlefield 1 business, the disappointment of Battlefield V, and a major 22 percent year-on-year decline in EA’s mobile business. No doubt, those decisions had an effect, but you have to wonder if/when DICE will be held accountable for falling short on these big projects.įor some time now EA has been trumpeting the power of digital sales and microtransaction-driven “live services,” but overall Q3 digital net bookings were down 3 percent year-on-year. ![]() EA has mainly blamed this shortfall on the one-month Battlefield V delay and the fact that some features, like the Firestorm battle royale mode, weren’t available at launch. The game also didn’t drive as many Origin Access Premier subscriptions as expected. Granted, Battlefield V sold 7.3 million copies, not a bad number by any measure, but EA was hoping to sell at least a million more. Share prices dropped over 17 percent, although they’ve since rebounded slightly.Īpex Legends Mobile Now Available on Both Android and iOS DICE Drops the Ball Againįor the second holiday season in a row, EA is having to make excuses for a DICE-developed shooter – in 2017 it was Star Wars Battlefront II and this year Battlefield V fell short. Still, the results were well below what analysts were predicting, leading to one of the biggest EA stock plunges in a decade. a $186 million loss – but that’s largely because EA was hit with a major one-time tax bill in late 2017. Granted net income was actually up from the same period last year - $262 million vs. ![]() WCCF TECH INC has a disclosure and ethics policy.Įlectronic Arts ( NASDAQ:EA) have released their Q3 results for the fiscal year ending March 31, 2019, and the mega publisher did not have a very merry holiday. The author has no position in any of the stocks mentioned.
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